- ARMS is the newest major universe (represented by a character, stage, item, or Assist Trophy) to be represented in Super Smash Bros. Ultimate at launch, with an initial debut of June 2017. ARMS is the first major universe that debuted on the Nintendo Switch.
- Super Smash Bros. Ultimate; The ultimate Arms 2/Arms in Smash conspiracy theory. User Info: Lyncario. Lyncario 10 months ago #1. Firt of all, this was though of and written while listening to this Death Note track, so yeah, my brain is full on conspiracy theory mode at the moment.
- This page explains in detail the interactions between the ARMS series and the Super Smash Bros. 1 Super Smash Bros. Ultimate 1.1 Min Min 1.2 Spring Stadium 1.3 Spring Man 1.4 Mii Fighter costumes 1.5 Spirits 1.6 Music tracks 2 License December 7, 2018 ARMS5 Super Smash Bros. ARMS elements confirmed so far in Super Smash Bros. Ultimate are: 1 playable character (Min Min (DLC)) 1 stage.
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North American box art. | |||||
Developer(s) | Bandai Namco Sora Ltd. | ||||
Publisher(s) | Nintendo | ||||
Platform(s) | Nintendo Switch | ||||
Release date | 2018-12-07 2018-12-07 2018-12-07 2018-12-07 | ||||
Genre | Fighting, Party | ||||
Rating(s) | Everyone 10+ Twelve years and up All ages Parental guidance | ||||
Media | Cartridge Digital download | ||||
Download size | 14 GB |
Super Smash Bros. Ultimate is a crossover Nintendo fighting game directed by Masahiro Sakurai and released on December 7th, 2018 internationally to critical acclaim. It is the fifth installment in the Super Smash Bros. series (sixth if both the Wii U and 3DS versions of Super Smash Bros. 4 are counted separately).
ARMS-related content[edit]
The last few DLC character announcements for Super Smash Bros. Ultimate have left the fanbase polarized; first, Byleth was revealed to be the last character of first Fighter’s Pass, which got a lukewarm reception. Luckily, this was offset by the announcement that more characters would make their way to Ultimate in a second Fighter’s Pass.
Min Min was revealed as a downloadable fighter in a Sakurai Presents presentation on 2020-06-22. She was released on 2020-06-29, being the first fighter from ARMS to become playable in the Super Smash Bros. series. She is classified as fighter #76.
- Spring Stadium was added to the game as a downloadable stage alongside Min Min. The stage features several platforms that can be jumped upon for additional height and a display that cycles through every ARMS fighter.
- Spring Man appears as a computer-controlled ally known as an Assist Trophy. He punches opponents using Toasters and uses Rush after hitting an opponent.
- Mii Fighters can wear costumes and hats based on Spring Man, Ribbon Girl and Ninjara complete with their signature Toaster, Sparky and Chakram ARMS, respectively.
- 18 ARMS music tracks were added to the game as DLC, including new remixes of 'ARMS Grand Prix Official Theme Song' and 'Ramen Bowl' by the game's original composer, Atsuko Asahi. Min Min also has a victory fanfare after winning a battle that is an abridged cover of the ARMS theme song, notably incorporating vocals from the version performed by Ribbon Girl.
- Fighters from ARMS appear as some of many collectible, stat-boosting Spirits. The 12 spirits include Spring Man, Ribbon Girl, Min Min (one base game spirit and one fighter spirit), Twintelle, Ninjara, Master Mummy, Mechanica, Byte & Barq, Kid Cobra, Helix and Max Brass.
Gallery[edit]
- Official artwork of Spring Man
- Spring Man in-game
- Spring Man punching Donkey Kong
- Min Min's render in Super Smash Bros. Vscode jupyter notebook markdown. Ultimate.
- Official art by the ARMS team commemorating Min Min's addition to Super Smash Bros. Ultimate.
- Additional official art commemorating Min Min's addition.
- Min Min's splash art and introductory tagline.
- An in-game screenshot of Min Min on Spring Stadium.
- Min Min grabbing a ledge.
- Min Min punching Little Mac on Boxing Ring.
- Min Min firing a fully-charged Megawatt against Captain Falcon on Spring Stadium.
- Min Min kicking Wii Fit Trainer.
- Min Min posing with Meloetta.
- Min Min's Spirit Board.
Trivia[edit]
- Each of the Spirit battles are references to characters and elements in ARMS:
- Spring Man's Spirit Battle has a Mii Brawler wearing a costume based on him on the Boxing Ring stage, possibly as reference to Spring Stadium.
- Ribbon Girl's Spirit Battle has a Mii Brawler wearing a costume based on her on Spring Stadium. The Brawler has additional jumps as reference to one of her abilities.
- Min Min's Spirit is represented by Corrin donning an orange alternate costume. She often uses Dragon Fang Shot, an attack that involves turning her arm into a dragon much like Min Min's ability to turn her ARM into a dragon when charged. The stage is set in New Pork City, possibly because it resembles a China-themed setting. The music that plays is Dragon Driftway from Mario Kart 8, a track with a China-themed aesthetic as well as a game that was also produced by Kosuke Yabuki and also had music composed by Atsuko Asahi.
- Ninjara's Spirit is represented by Greninja (Mii Brawler, if the Ninjara costume is purchased). The fighter starts with the Boomerang item, which bears resemblance to his default ARMS, the Chakram. The stage is set in Suzaku Castle, possible due to it and Ninja College's aesthetic of a Japanese-themed setting.
- Twintelle's Spirit is represented by Bayonetta, who tends to use Smash attacks. Both Bayonetta and Twintelle use their hair in battle and can both slow down attacks. Bayonetta also starts the fight with a Drill which bares resemblance to Twintelle's default ARMS, the Parasol. The stage is set in New Donk City Hall, which bears resemblance to Cinema Deux.
- Master Mummy's Spirit is represented by Donkey Kong who is a heavy weight fighter. Donkey Kong is giant and has super armor, preventing him from flincing. The stage is set in Dracula's Castle as they’re both monster themed places set at night time.
- Mechanica's Spirit is represented by Wendy, another young girl who fights in a machine. She has super armor, similarly to how Mechanica's robot mech also has super armor when attacked. She is also giant, which may be because Mechanica is the tallest ARMS character when inside her mech.
- Kid Cobra's Spirit is represented by Min Min, donning an alternate costume that looks similar to Kid Cobra's color scheme. She has increased move speed when at high damage, which may be because of Kid Cobra having the quickest dash in the game when charged. She also starts the battle with a Drill, possibly due to Kid Cobra's default ARMS, Hydra. The stage is set in Fourside, possibly due to it and Snake Park's similar aesthetic of a city at night. The Bumpers that appear on stage reference the Clapback, one of his most recommended ARMS.
- Byte & Barq's Spirit is represented by Mega Man and Duck Hunt. They are both in their Metal Forms. The main objective is to defeat Mega Man as reference to Byte being the Main Fighter. Mega Man also uses Rush Coil referencing Byte’s ability to use Barq as a trampoline.
- Helix's Spirit is represented by Dark Samus donning a green alternate costume who is a fighter with greater dodging abilities. Helix and Dark Samus are both genetically-engineered beings. The stage is set in Frigate Orpheon, due to it and DNA Lab both having test tubes. In addition, the Pokémon Ditto appears as a possible reference to both Helix and Ditto being sentient slimy lifeforms. Dark Samus also changes sizes referencing Helix’s ability to stretch his entire body.
- Max Brass's Spirit is represented by King K. Rool donning a yellow alternate costume, who is another heavyweight fighter that has super armor. He becomes giant and has increased attack power when his HP is low, similarly to how Max Brass becomes larger and more powerful when charged or when at low health. The stage is set in Norfair, possibly due to it and Sky Arena both having columns of fire.
- In an interview with Nintendo Dream, series director Masahiro Sakurai confirms that because the base roster was completed prior to the announcement of ARMS in January 2017, a playable fighter from ARMS wasn't able to make it into the base roster of Ultimate.[1] However, a then-unannounced character from ARMS was later announced as a downloadable fighter for the second Fighter’s Pass in a Nintendo Direct mini on 2020-03-26 and formally revealed as Min Min on 2020-06-22.
- According to series director Masahiro Sakurai, Min Min was selected as the ARMS representative just because Kosuke Yabuki requested her. However, even before his request, both Min Min and Ninjara were in consideration for the spot.
- Min Min is the only Super Smash Bros. Ultimate fighter to be represented as both a playable character and as an equippable Spirit.
- She is also the first fighter to have their series announced for inclusion in Super Smash Bros. Ultimate before the character itself.
- In Min Min's reveal trailer, she is initially shown with regular, human arms, rather than spring-like ARMS. This is based on information released by Nintendo of Europe on Twitter, confirming that ARMS revert to normal once the fighter removes their mask.[2]
- Ribbon Girl and Ninjara are the only Spirits in Super Smash Bros. Ultimate that were formerly only obtainable through summoning, but are now obtainable through Min Min's DLC Spirits board.
- Ribbon Girl, Ninjara, Spring Man and Twintelle are also the only Spirits that were already present in the base game, but were later added to a DLC Spirits board post-launch.
See also[edit]
References[edit]
- ↑https://japanesenintendo.com/2019/01/21/decidueye-almost-chosen-for-smash-in-an-interview/
- ↑https://twitter.com/NintendoEurope/status/877103769200336897/
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Frame Data Notes
- Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.
- Dropping your shield (Shield Drop) takes 11 frames
- Up B and Up Smash happen instantly out of shield and do not incur Shield Drop
- Jumping out of shield takes 3 frames and does not incur Shield Drop
- Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop
- About On Shield data: The +/- refers to who can act first after an attack hits a shield. Negative meaning the defender can act before the attacker. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. However, in Smash there is Shield Drop which takes 11 frames in Ultimate. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be 'neutral'..
HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. So a 6 frame grab would be 10 frames out of shield. - On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames). This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit. Read more about meaties here!
- Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shield
Hitbox Image Notes
Hitbox COLORS:
- Red = strong
- Pink = weak
- Blue = wind
- Purple = Grab
Hurtbox COLORS:
- Blue = intangible
- Green = invincible
FOR ANGLES -- 0 is horizontal, 90 is vertical. X is one of the autolinks. '+' is the sakurai angle. 270 is down. The regular lines indicate the angles like they are.
Data Sources
Arms Smash Ultimate
Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Hitbox images from Zeckemyro and EyeDonuts. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from—and thanks to Yikarur for translating. Ledge Stats from Meshima. Out of Shield options are from this Google Sheet. Dash Turnaround stats from Kazeh728. Landing frames from Simpleton. Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. I farmed no data myself, so be sure to thank those folks for all their hard work!
Code Stuff
![Arms Arms](/uploads/1/3/4/8/134814909/295320686.jpg)
Nintendo Smash Arms
Navigation menu via Smart Fixed Nav. This popup box via Prakash. Search Filter via W3 Schools. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images.